Programs

Programs 2018-05-14T12:30:38+00:00

Inspired by excellence & innovation

We offer a wide range of high quality of teaching and extra-curricular activities.

Learn

For the Medically Fragile.

Base Program – 9:00 AM – 3:00 PM

The Learn program will have a variety of morning activities that will provide opportunities for group participation and exploration of the environment. This time will be followed by movement activities, inside and outside, as well as a weekly, structured physical activity class. An Instructional Period will incorporate sensory and learning activities, as well as encourage social and safety skills.

Following lunch, Learn Villagers will have creative literacy, which can include listening to a book on CD, read aloud, or manipulating books with tactile properties or interactive opportunities. This time may also be used for group games or indoor activities.

This program will provide functional activities and age-appropriate yet stimulating materials to increase attention to a task, improve hand use, promote sensory stimulation, and decrease undesirable behaviors such as self-stimulation and avoidance of social contact.

We will provide materials adapted to the user to help motivate and facilitate success through sensory appeal. These materials will have bright colors, color contrast, and moving parts. We will utilize materials covered with interesting textures such as fur, terrycloth, or felt to encourage tactile exploration. We will also utilize items that vibrate for a multisensory experience.

We will utilize music as a sensory modality and to reinforce when tasks are introduced.

Grow

Base Program – 8:00 AM – 2:15 PM

Grow program participants will arrive and enjoy social time before morning group activities begin. This time will be used to get everyone ready to start their day.

Morning group activities consist of calendar and daily schedule review.

The groups will then attend a Physical Activity block. The Physical Activity block will included structured Physical Education, music and movement, outside activities, group relay games, and exercise videos. These activities will rotate daily so each Villager has the opportunity to participate in a variety of movement and exercise.

Grow Villagers will return to class for instructional time.

Core instruction consists of Functional Literacy, Practical Math, Life Skills, Vocation, and Wellness. During this time, lessons and activities will be structured to support specific learning needs. Grow Villagers will be working to increase participation and generalize skills in both community and work environments. For example, some will be working toward identifying money, where others will work on purchasing skills.

The Grow group will have the opportunity to practice vocational skills while rolling newspapers, as well as visiting and assisting at The Village Thrift Store, and other vocational opportunities as they present themselves.

Following core instruction, Villagers will continue with lifelong learning skills that can include computer use, current events, arts and crafts, as well as additional life/functional skills and activities.

Achieve

Base program: 8:00 AM – 2:15 PM

Achieve Program participants will arrive and enjoy social time before morning group activities begin. This time will be used to get everyone prepared to start their day.

Morning group activities consist of calendar, discussion of current events, and daily schedule review.

The groups will then attend a Physical Activity block. The Physical Activity block will include structured Physical Education, music and movement, outside activities, group relay games, and exercise videos. These activities will rotate daily so each Villager has the opportunity to participate in a variety of movement and exercise.

Achieve Villagers will return from physical activity to begin structured instructional time, which will include a curriculum-based educational program that offers our higher-skilled Villagers the opportunity to more fully develop their vocational skills. Villagers will touch on such topics as personal management, career management, life management, professional manners, work ethic, and job-survival skills.

Off-site work training opportunities are a highlight in the program and represent half of the activities in the Achieve Program. Each student will have the opportunity to spend up to 5 hours a week in a training work environment. Students will be required to dress accordingly on their work days and exhibit professional behavior.

A waiver is required to participate in the work training program, which is attached to your application if applicable.

During Instructional Period II, the Villagers will be able to use computers/tablets for activities, continue life and functional skill activities, which will include rolling newspapers and gloves for local businesses, shredding, and going to volunteer at local nonprofits such as HAAM, Society of St.Stephens, and The Village Thrift Store.